
Lasts 3 turns.Įnvenom debuff (Poison) - INT * 10 + 20 over 5 turnsĬontaminate debuff (Virus) - Amount-to-be-healed from healing spellsĭisorient debuff (Berserk) - Follows all the rules of Scratch using the attacker's STR. The most recent application of Shred determines the bleed damage, so weaker Shreds *can* overwrite stronger ones. Shred debuff (Bleed) - floor(Damage dealt by Shred / 3) per tickĬalculated at the time of application, meaning that crits will increase the damage, active Rally buff will increase the damage during time of application (and damage will not decrease if Rally buff falls off while the enemy is still bleeding), active Contuse debuff will decrease the damage, active Fossilize will decrease the damage (but Fossilize applied after the bleed has been applied will not decrease the damage), etc. Check the additional information section for details on some edge cases of order of application and rounding. A critical hit's effect will be applied after the minimum damage rule, meaning that crits at minimum damage will cause 2 damage.ĭamage may be modified in several ways including critical hits and elemental effectiveness multipliers (listed in the Skill effect modifiers section below). The function varies depending on the skill.įor physical attacks, the offensive stat is STR, and the defensive stat is DEF.įor magic attacks, the offensive stat is INT, and the defensive stat is MND. Bosses have more health because they get a lot more stat points to spend.Īll damage dealt is based on some function of the caster's offensive stat and the target's defensive stat. * All dragons, enemies, and bosses follow this formula for Health. The health gained from VIT and Level are added together for the total health. Each contributes a certain amount of points that add up to the total health. Health is a function of the VIT stat and the level. (Ex: floor(2.9) = 2)Ĭeiling: Round up to the nearest whole number. (Ex: round(3.2) = 3, round(3.5) = 4)įloor: Round down to the nearest whole number. Round: Take the whole number that is closest, with anything below. For specific Battle Stone info, please visit Maki's Battle Stones guide. It does not describe all the details of each Battle Stone. Note: This guide focuses on skill mechanics related to the amount of damage / healing / effects and how skill calculations are made. Click here for the skills and stats tool.

The third mode (enemy stats) contains charts per venue of enemy stats with their elements and ability info. The second mode (calculator) will let you calculate skill effects. The first mode (enemy requirements) will tell you how much STR you need to KO enemies with certain skill combos. I also have a calculator tool that can make use of all of the formulae for you. I've figured out the formulae, so I thought I would share.

I was curious about how damage is calculated, so I started taking a bunch of data and analyzing the results. Tool: Skills + Enemies | Tool: Dragon Stats Preview Skills | Additional info | Ping lists and Helpers
